weatherless...................91.66320% offense.......................58.45517% hyperoffense..................27.17445% balance.......................13.56439% voltturn...................... 5.72073% hail.......................... 5.41211% hailoffense................... 2.57834% sand.......................... 1.53217% monotype...................... 1.44960% batonpass..................... 0.90456% rain.......................... 0.86755% sun........................... 0.60736% semistall..................... 0.59638% trickroom..................... 0.35699% rainoffense................... 0.31977% sunoffense.................... 0.31059% stall......................... 0.20962% choice........................ 0.20306% monowater..................... 0.20005% monodark...................... 0.19357% monofighting.................. 0.16757% mononormal.................... 0.14885% monopoison.................... 0.11207% monobug....................... 0.11200% monoice....................... 0.09939% sandoffense................... 0.09035% multiweather.................. 0.07828% monorock...................... 0.07029% monoground.................... 0.06645% monoflying.................... 0.06567% dragmag....................... 0.06074% monoghost..................... 0.04671% monopsychic................... 0.04369% monograss..................... 0.04265% monoelectric.................. 0.03255% monosteel..................... 0.02768% monodragon.................... 0.02628% monofire...................... 0.01770% trapper....................... 0.01002% monofairy..................... 0.00672% tricksand..................... 0.00324% gravity....................... 0.00236% sandstall..................... 0.00205% tailwind...................... 0.00195% Stalliness (mean: -0.633) |# -2.0|## |###### -1.5|########### |################# -1.0|#################### |########################## -0.5|############################## |#################### 0.0|##################### |####### +0.5|#### |## +1.0| | +1.5|# more negative = more offensive, more positive = more stall one # = 0.60%