weatherless...................65.25602% offense.......................53.84599% balance.......................31.34431% sun...........................26.04526% hyperoffense.................. 9.68965% sand.......................... 5.77256% rain.......................... 5.18472% multiweather.................. 3.64394% semistall..................... 3.37088% stall......................... 1.74916% voltturn...................... 1.74761% hail.......................... 1.51917% monotype...................... 1.22277% sunoffense.................... 1.21657% trickroom..................... 0.98801% sunstall...................... 0.69310% sandoffense................... 0.43586% dragmag....................... 0.41436% tricksand..................... 0.23547% rainoffense................... 0.18749% monodragon.................... 0.14363% monowater..................... 0.13227% hailoffense................... 0.13225% monosteel..................... 0.11950% monobug....................... 0.10206% sandstall..................... 0.10116% monoghost..................... 0.09782% tricksun...................... 0.09294% monoflying.................... 0.09081% monoelectric.................. 0.08956% monodark...................... 0.08156% monopsychic................... 0.08029% mononormal.................... 0.07112% monograss..................... 0.05996% monofairy..................... 0.05741% choice........................ 0.05167% monofighting.................. 0.05145% monofire...................... 0.04634% monoground.................... 0.04216% monopoison.................... 0.02689% monorock...................... 0.02399% rainstall..................... 0.02348% monoice....................... 0.02300% tailwind...................... 0.00770% hailstall..................... 0.00092% trapper....................... 0.00000% allweather.................... 0.00000% Stalliness (mean: -0.167) |# -1.5|### |######## -1.0|############## |##################### -0.5|############################# |############################## 0.0|######################### |##################### +0.5|############## |######### +1.0|###### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.53%