weatherless...................58.55291% offense.......................51.99840% sun...........................34.89384% balance.......................32.91998% hyperoffense.................. 9.01888% sand.......................... 4.37668% rain.......................... 4.22235% semistall..................... 3.94191% multiweather.................. 2.93183% stall......................... 2.12083% voltturn...................... 2.10995% sunoffense.................... 1.78117% trickroom..................... 1.36242% hail.......................... 0.95140% sunstall...................... 0.82055% monotype...................... 0.65829% tricksand..................... 0.30980% dragmag....................... 0.24068% sandoffense................... 0.22647% rainoffense................... 0.22282% tricksun...................... 0.16695% sandstall..................... 0.15930% hailoffense................... 0.13581% monodragon.................... 0.12719% monobug....................... 0.06773% monosteel..................... 0.06002% monowater..................... 0.05570% monoelectric.................. 0.04906% rainstall..................... 0.04692% monofairy..................... 0.04438% monoflying.................... 0.04210% monoghost..................... 0.04187% monodark...................... 0.04111% monopsychic................... 0.03180% mononormal.................... 0.02691% monograss..................... 0.02071% monopoison.................... 0.02045% monofighting.................. 0.01320% monoground.................... 0.01225% monofire...................... 0.01200% monorock...................... 0.00690% choice........................ 0.00678% tailwind...................... 0.00293% monoice....................... 0.00067% trapper....................... 0.00000% allweather.................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.120) | -1.5|## |######### -1.0|############## |################### -0.5|############################## |############################## 0.0|########################### |###################### +0.5|################ |######### +1.0|######## |### +1.5|## |# +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.52%