sun...........................47.41387% weatherless...................44.10770% offense.......................41.36100% balance.......................37.49403% stall......................... 7.65904% hyperoffense.................. 7.57352% rain.......................... 6.67946% semistall..................... 5.91241% sand.......................... 5.67019% multiweather.................. 5.27903% voltturn...................... 2.63133% sandstall..................... 2.09707% sunoffense.................... 1.76721% hail.......................... 1.49417% sunstall...................... 1.24802% monotype...................... 0.66872% trickroom..................... 0.53632% monodragon.................... 0.48140% tricksand..................... 0.24387% rainstall..................... 0.24336% monofire...................... 0.05185% monoelectric.................. 0.04095% monofighting.................. 0.02599% mononormal.................... 0.02503% monodark...................... 0.02070% monosteel..................... 0.01388% monopoison.................... 0.00881% monoflying.................... 0.00766% dragmag....................... 0.00210% hailoffense................... 0.00138% monowater..................... 0.00038% monoghost..................... 0.00011% sandoffense................... 0.00000% rainoffense................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monopsychic................... 0.00000% monorock...................... 0.00000% monofairy..................... 0.00000% choice........................ 0.00000% monoground.................... 0.00000% Stalliness (mean: 0.076) | -1.5|###### |####### -1.0|################ |########## -0.5|######################## |################### 0.0|############################ |################# +0.5|############################## |##### +1.0|####### |## +1.5|####### |###### +2.0|###### | +2.5| |# +3.0| more negative = more offensive, more positive = more stall one # = 0.52%