weatherless...................90.70885% offense.......................48.96810% balance.......................36.23415% hyperoffense..................10.49526% hail.......................... 6.96436% voltturn...................... 3.43078% semistall..................... 2.81938% stall......................... 1.48311% trickroom..................... 1.42037% rain.......................... 1.14404% sun........................... 0.92111% hailoffense................... 0.87438% monotype...................... 0.82099% choice........................ 0.73154% sand.......................... 0.28434% sunoffense.................... 0.22560% rainoffense................... 0.17621% mononormal.................... 0.16687% tailwind...................... 0.14417% monofighting.................. 0.13483% monopsychic................... 0.11480% monobug....................... 0.09612% monorock...................... 0.09078% monowater..................... 0.08410% monoflying.................... 0.07342% monopoison.................... 0.05740% monoice....................... 0.05073% monoelectric.................. 0.04939% monograss..................... 0.04539% monodark...................... 0.03471% gravity....................... 0.02403% multiweather.................. 0.02002% trickhail..................... 0.01735% monofire...................... 0.01735% dragmag....................... 0.01201% monosteel..................... 0.01068% hailstall..................... 0.01068% sandoffense................... 0.00934% sandstall..................... 0.00934% monoghost..................... 0.00934% tricksand..................... 0.00667% monoground.................... 0.00400% monodragon.................... 0.00133% monofairy..................... 0.00133% trapper....................... 0.00133% Stalliness (mean: -0.151) -2.0|# |## -1.5|#### |####### -1.0|########### |################ -0.5|########################### |########################### 0.0|############################## |###################### +0.5|################# |######### +1.0|##### |## +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.54%