weatherless...................86.57548% offense.......................50.01965% balance.......................36.12343% hail..........................11.79583% hyperoffense.................. 9.99107% voltturn...................... 5.62180% semistall..................... 2.05994% stall......................... 1.80592% trickroom..................... 1.79944% hailoffense................... 1.78634% choice........................ 1.62470% rain.......................... 0.80897% tailwind...................... 0.53582% sun........................... 0.47457% sand.......................... 0.34646% sunoffense.................... 0.23323% monotype...................... 0.23249% rainoffense................... 0.19524% monoice....................... 0.07820% monopoison.................... 0.07680% dragmag....................... 0.05700% mononormal.................... 0.02907% gravity....................... 0.02253% monowater..................... 0.01516% trickhail..................... 0.01147% monofighting.................. 0.00837% tricksand..................... 0.00739% monofire...................... 0.00696% monorock...................... 0.00584% monobug....................... 0.00486% monoelectric.................. 0.00328% sandoffense................... 0.00322% monoflying.................... 0.00263% monopsychic................... 0.00197% multiweather.................. 0.00131% monograss..................... 0.00060% monodark...................... 0.00010% monosteel..................... 0.00003% hailstall..................... 0.00000% sandstall..................... 0.00000% monodragon.................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% trapper....................... 0.00000% monoground.................... 0.00000% Stalliness (mean: -0.157) -2.0|## |## -1.5|### |#### -1.0|########## |############## -0.5|############################ |####################### 0.0|############################## |#################### +0.5|################ |######## +1.0|#### |## +1.5| |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.59%