weatherless...................91.76969% offense.......................48.94334% balance.......................34.21588% hyperoffense..................11.96456% hail.......................... 4.68764% semistall..................... 3.46185% voltturn...................... 3.12809% rain.......................... 1.65235% trickroom..................... 1.42784% stall......................... 1.41437% monotype...................... 1.40539% sun........................... 1.38444% hailoffense................... 0.59718% sand.......................... 0.58820% choice........................ 0.57323% sunoffense.................... 0.36519% rainoffense................... 0.30383% monoice....................... 0.28287% mononormal.................... 0.23797% monobug....................... 0.23648% monorock...................... 0.15416% monoflying.................... 0.11674% monodark...................... 0.08830% monowater..................... 0.08381% monoghost..................... 0.08381% multiweather.................. 0.07633% hailstall..................... 0.06735% monofighting.................. 0.06286% monoground.................... 0.05238% monopsychic................... 0.03891% monograss..................... 0.03442% monopoison.................... 0.03442% monofire...................... 0.03293% monoelectric.................. 0.02993% tailwind...................... 0.02694% monodragon.................... 0.01646% trickhail..................... 0.01646% sandoffense................... 0.01197% monosteel..................... 0.01197% monofairy..................... 0.01197% tricksand..................... 0.00748% rainstall..................... 0.00449% trickrain..................... 0.00299% sunstall...................... 0.00150% Stalliness (mean: -0.177) |# -2.0|# |## -1.5|##### |######### -1.0|############## |####################### -0.5|########################## |############################## 0.0|############################## |######################## +0.5|################### |########## +1.0|###### |#### +1.5|## |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.48%