weatherless...................89.90259% offense.......................49.94741% balance.......................34.49886% hyperoffense..................11.56648% hail.......................... 6.95390% voltturn...................... 5.12687% semistall..................... 3.08626% trickroom..................... 1.83466% sand.......................... 1.51206% rain.......................... 1.42783% hailoffense................... 1.15183% stall......................... 0.90099% monotype...................... 0.46093% choice........................ 0.39995% rainoffense................... 0.36897% sun........................... 0.23693% monoice....................... 0.19688% mononormal.................... 0.16872% sunoffense.................... 0.04259% tailwind...................... 0.04208% monofighting.................. 0.04062% multiweather.................. 0.03319% monobug....................... 0.01783% hailstall..................... 0.01670% tricksand..................... 0.01024% monorock...................... 0.00678% monoghost..................... 0.00624% monodark...................... 0.00587% monoflying.................... 0.00471% trickhail..................... 0.00453% monoelectric.................. 0.00441% monowater..................... 0.00302% monofire...................... 0.00258% monoground.................... 0.00240% monopsychic................... 0.00222% monopoison.................... 0.00199% monosteel..................... 0.00021% monofairy..................... 0.00005% rainstall..................... 0.00003% monograss..................... 0.00001% monodragon.................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% Stalliness (mean: -0.196) |# -2.0|## |### -1.5|#### |######### -1.0|############ |######################### -0.5|####################### |############################## 0.0|############################# |###################### +0.5|################### |############ +1.0|##### |### +1.5|# |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.50%