weatherless...................90.47937% offense.......................48.34301% balance.......................35.39934% hyperoffense..................11.45536% hail.......................... 6.52048% voltturn...................... 3.96124% semistall..................... 3.16335% hailoffense................... 1.74565% stall......................... 1.63895% rain.......................... 1.53068% trickroom..................... 1.27805% sun........................... 1.16272% monotype...................... 0.70924% choice........................ 0.58528% sunoffense.................... 0.35776% sand.......................... 0.33579% rainoffense................... 0.17810% monobug....................... 0.16476% monorock...................... 0.16397% mononormal.................... 0.11768% monofighting.................. 0.09885% monoice....................... 0.06198% monowater..................... 0.04707% monopoison.................... 0.04158% trickhail..................... 0.04158% monopsychic................... 0.04080% monodark...................... 0.03844% monoflying.................... 0.03531% multiweather.................. 0.02903% monograss..................... 0.02589% tailwind...................... 0.01961% monoghost..................... 0.01648% monoelectric.................. 0.01491% monoground.................... 0.01255% monofire...................... 0.01255% swagplay...................... 0.01098% sandoffense................... 0.01020% dragmag....................... 0.00941% monosteel..................... 0.00471% monodragon.................... 0.00392% monofairy..................... 0.00314% hailstall..................... 0.00314% rainstall..................... 0.00157% sandstall..................... 0.00078% Stalliness (mean: -0.162) -2.0|## |### -1.5|#### |####### -1.0|############ |################ -0.5|####################### |########################### 0.0|############################## |###################### +0.5|################ |######## +1.0|##### |### +1.5|# |# +2.0|# | +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.55%