weatherless...................81.00584% offense.......................45.99008% balance.......................33.60671% hail..........................16.31340% hyperoffense..................13.34574% hailoffense................... 6.42167% stall......................... 4.88305% voltturn...................... 4.49674% semistall..................... 2.17442% rain.......................... 1.56881% trickroom..................... 1.14916% sand.......................... 0.71679% sun........................... 0.40467% choice........................ 0.25705% sunoffense.................... 0.22123% monotype...................... 0.05183% rainoffense................... 0.04015% monofighting.................. 0.02304% swagplay...................... 0.02257% monoice....................... 0.01076% multiweather.................. 0.00951% trickhail..................... 0.00843% monorock...................... 0.00475% mononormal.................... 0.00418% monopsychic................... 0.00297% dragmag....................... 0.00285% monowater..................... 0.00258% monoflying.................... 0.00152% monodark...................... 0.00138% sandoffense................... 0.00131% monopoison.................... 0.00063% monobug....................... 0.00048% tailwind...................... 0.00031% monograss..................... 0.00013% rainstall..................... 0.00002% monoelectric.................. 0.00000% monofire...................... 0.00000% monoghost..................... 0.00000% monosteel..................... 0.00000% monoground.................... 0.00000% monodragon.................... 0.00000% sandstall..................... 0.00000% monofairy..................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.129) -2.0|# |## -1.5|##### |########## -1.0|############# |############### -0.5|################# |############################ 0.0|############################## |################### +0.5|############## |######## +1.0|#### |## +1.5|# |##### +2.0|## |# +2.5| | +3.0| more negative = more offensive, more positive = more stall one # = 0.56%