weatherless...................75.99516% offense.......................46.79336% balance.......................31.82944% hyperoffense..................12.98990% sand.......................... 9.95951% sun........................... 7.51281% voltturn...................... 6.09699% rain.......................... 5.33624% semistall..................... 5.08980% hail.......................... 3.44978% stall......................... 3.29750% monotype...................... 2.44257% multiweather.................. 2.14890% trickroom..................... 1.16164% dragmag....................... 0.80136% hailoffense................... 0.69840% sandoffense................... 0.63155% sunoffense.................... 0.59523% choice........................ 0.39625% monowater..................... 0.29279% monobug....................... 0.24098% rainoffense................... 0.22538% mononormal.................... 0.21542% sandstall..................... 0.16745% monopsychic................... 0.16574% monoflying.................... 0.15659% monopoison.................... 0.15558% monofire...................... 0.15102% monodark...................... 0.14556% monofairy..................... 0.13261% monosteel..................... 0.13158% monoghost..................... 0.11977% monograss..................... 0.11647% monoelectric.................. 0.11297% monodragon.................... 0.10799% monoice....................... 0.09977% monofighting.................. 0.09766% monorock...................... 0.09472% sunstall...................... 0.08229% monoground.................... 0.05650% rainstall..................... 0.04332% tricksand..................... 0.03306% gravity....................... 0.02949% tailwind...................... 0.02783% trickhail..................... 0.02480% allweather.................... 0.02182% hailstall..................... 0.01998% tricksun...................... 0.01331% trapper....................... 0.01248% trickrain..................... 0.00599% swagplay...................... 0.00103% fear.......................... 0.00027% Stalliness (mean: -0.116) |### -1.5|####### |############ -1.0|################ |###################### -0.5|############################ |############################## 0.0|############################# |####################### +0.5|################# |############ +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.45%