weatherless...................81.16354% offense.......................32.17727% balance.......................25.64755% hyperoffense..................19.73489% stall.........................12.57906% semistall..................... 9.86124% sand.......................... 8.67777% voltturn...................... 5.85293% rain.......................... 5.24851% sun........................... 3.82589% hail.......................... 3.53527% multiweather.................. 2.44086% trickroom..................... 1.83869% hailoffense................... 1.48344% dragmag....................... 0.69628% sandoffense................... 0.41719% sandstall..................... 0.33238% rainoffense................... 0.26096% sunstall...................... 0.16896% monotype...................... 0.09189% choice........................ 0.07006% sunoffense.................... 0.06030% monowater..................... 0.04870% hailstall..................... 0.01789% trickhail..................... 0.01684% gravity....................... 0.00912% rainstall..................... 0.00886% monopsychic................... 0.00873% swagplay...................... 0.00716% monosteel..................... 0.00683% monobug....................... 0.00466% tricksand..................... 0.00416% tailwind...................... 0.00397% trickrain..................... 0.00388% monopoison.................... 0.00384% mononormal.................... 0.00331% monoice....................... 0.00276% monoelectric.................. 0.00210% monofairy..................... 0.00159% monoghost..................... 0.00148% monoground.................... 0.00144% monodragon.................... 0.00142% monorock...................... 0.00125% monodark...................... 0.00120% allweather.................... 0.00120% monofighting.................. 0.00089% monofire...................... 0.00078% monoflying.................... 0.00064% monograss..................... 0.00038% tricksun...................... 0.00032% trapper....................... 0.00019% fear.......................... 0.00000% Stalliness (mean: 0.118) |######## -1.5|################### |########################## -1.0|################## |############################ -0.5|######################## |####################### 0.0|############################## |#################### +0.5|################# |################### +1.0|###################### |########### +1.5|########### |##### +2.0|########## |##### +2.5|######## |######### +3.0|## | more negative = more offensive, more positive = more stall one # = 0.32%