weatherless...................88.01896% balance.......................37.25095% offense.......................28.15517% stall.........................12.91746% hyperoffense..................11.52948% semistall.....................10.14693% sand.......................... 5.88833% sun........................... 3.66601% hail.......................... 2.20315% hailoffense................... 2.05340% voltturn...................... 1.03770% sunoffense.................... 0.76121% trickroom..................... 0.44673% dragmag....................... 0.31695% sandstall..................... 0.28381% rain.......................... 0.24203% monotype...................... 0.16491% choice........................ 0.07558% monobug....................... 0.07060% monoflying.................... 0.04627% sandoffense................... 0.03741% monowater..................... 0.01945% mononormal.................... 0.01665% tricksand..................... 0.01458% tricksun...................... 0.01181% sunstall...................... 0.01127% multiweather.................. 0.01096% rainoffense................... 0.00781% monofighting.................. 0.00631% monoghost..................... 0.00229% monoice....................... 0.00227% tailwind...................... 0.00046% monodark...................... 0.00045% monofire...................... 0.00027% monograss..................... 0.00023% monorock...................... 0.00012% gravity....................... 0.00008% monopsychic................... 0.00007% hailstall..................... 0.00005% monosteel..................... 0.00002% monofairy..................... 0.00002% trickhail..................... 0.00001% rainstall..................... 0.00001% monoelectric.................. 0.00001% monodragon.................... 0.00001% monoground.................... 0.00001% monopoison.................... 0.00000% fear.......................... 0.00000% trickrain..................... 0.00000% trapper....................... 0.00000% Stalliness (mean: 0.301) -2.0|# |#### -1.5|######## |####### -1.0|######### |############# -0.5|########### |##################### 0.0|###################### |############################## +0.5|#################### |################### +1.0|############# |############ +1.5|### |### +2.0|########## |###### +2.5|##### |## +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%