weatherless...................85.47703% offense.......................39.99087% balance.......................37.20257% hyperoffense..................13.50937% sun........................... 5.74051% sand.......................... 5.67080% semistall..................... 5.39555% stall......................... 3.90163% hail.......................... 2.36340% trickroom..................... 2.12095% hailoffense................... 1.82710% voltturn...................... 1.02695% sunoffense.................... 0.96238% rain.......................... 0.92221% monotype...................... 0.66318% choice........................ 0.22521% multiweather.................. 0.15375% tricksun...................... 0.15079% sandstall..................... 0.14961% sandoffense................... 0.13114% rainoffense................... 0.11745% sunstall...................... 0.11519% mononormal.................... 0.10836% monobug....................... 0.10141% monorock...................... 0.09557% monowater..................... 0.07268% tailwind...................... 0.06009% monofighting.................. 0.05688% monoice....................... 0.05605% tricksand..................... 0.05278% monopsychic................... 0.04319% monodark...................... 0.04093% dragmag....................... 0.03042% monoflying.................... 0.01930% monopoison.................... 0.01891% monodragon.................... 0.01711% monofire...................... 0.01551% gravity....................... 0.01505% monograss..................... 0.01391% monoelectric.................. 0.01323% monofairy..................... 0.01299% monoghost..................... 0.00893% monoground.................... 0.00820% monosteel..................... 0.00728% hailstall..................... 0.00483% trapper....................... 0.00460% rainstall..................... 0.00427% trickrain..................... 0.00214% trickhail..................... 0.00127% Stalliness (mean: -0.047) -2.0|# |### -1.5|########## |########## -1.0|############# |################ -0.5|###################### |############################# 0.0|############################## |########################### +0.5|##################### |############## +1.0|########## |###### +1.5|## |## +2.0|# |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%