weatherless...................79.79357% balance.......................35.74528% offense.......................23.95509% hyperoffense..................17.56857% stall.........................12.22021% semistall.....................10.51085% sand.......................... 9.10806% hail.......................... 7.28659% hailoffense................... 7.05212% sun........................... 3.67379% sunoffense.................... 1.16225% trickroom..................... 1.01266% voltturn...................... 0.64802% sunstall...................... 0.28584% rain.......................... 0.20590% tricksun...................... 0.15395% sandstall..................... 0.11305% monotype...................... 0.07943% multiweather.................. 0.06699% sandoffense................... 0.05959% rainoffense................... 0.05281% choice........................ 0.05230% dragmag....................... 0.03240% monoice....................... 0.02959% mononormal.................... 0.02239% tricksand..................... 0.01860% tailwind...................... 0.00847% monobug....................... 0.00676% monorock...................... 0.00672% monowater..................... 0.00636% monopoison.................... 0.00307% monodark...................... 0.00121% monoflying.................... 0.00105% monopsychic................... 0.00097% monoghost..................... 0.00071% gravity....................... 0.00053% monofighting.................. 0.00047% trapper....................... 0.00043% monodragon.................... 0.00014% rainstall..................... 0.00004% monograss..................... 0.00003% monofairy..................... 0.00001% monoelectric.................. 0.00001% monofire...................... 0.00001% monoground.................... 0.00000% monosteel..................... 0.00000% hailstall..................... 0.00000% trickrain..................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.229) -2.0|### |#### -1.5|##################### |######## -1.0|####### |######### -0.5|################ |################## 0.0|###################### |############################## +0.5|#################### |############# +1.0|############### |############### +1.5|#### |## +2.0|# |###### +2.5|########### |####### +3.0|# more negative = more offensive, more positive = more stall one # = 0.43%