weatherless...................84.91768% offense.......................42.81893% balance.......................24.68396% hyperoffense..................16.87266% stall.........................11.88480% hail.......................... 9.65399% voltturn...................... 6.51575% sand.......................... 4.78230% semistall..................... 3.73965% hailoffense................... 2.93628% tailwind...................... 1.11130% trickroom..................... 1.09653% rain.......................... 0.53935% dragmag....................... 0.47290% choice........................ 0.35059% sun........................... 0.18794% trickhail..................... 0.17886% monotype...................... 0.09250% multiweather.................. 0.08036% rainoffense................... 0.07154% sandstall..................... 0.06265% monowater..................... 0.03822% hailstall..................... 0.02939% sunoffense.................... 0.02901% monoice....................... 0.01644% monopoison.................... 0.01321% tricksand..................... 0.00840% monobug....................... 0.00676% monofighting.................. 0.00482% monoghost..................... 0.00464% monodark...................... 0.00159% monofire...................... 0.00153% monoflying.................... 0.00151% monoground.................... 0.00138% sandoffense................... 0.00107% monopsychic................... 0.00094% mononormal.................... 0.00083% monorock...................... 0.00072% rainstall..................... 0.00023% trickrain..................... 0.00022% monoelectric.................. 0.00021% monograss..................... 0.00020% monodragon.................... 0.00008% monosteel..................... 0.00006% monofairy..................... 0.00005% tricksun...................... 0.00000% allweather.................... 0.00000% trapper....................... 0.00000% swagplay...................... 0.00000% sunstall...................... 0.00000% gravity....................... 0.00000% Stalliness (mean: 0.012) -2.0|## |## -1.5|################## |######### -1.0|##################### |############################## -0.5|########################### |########################### 0.0|#################### |################# +0.5|############### |############### +1.0|###### |#### +1.5|##### |###### +2.0|### |### +2.5|#### |## +3.0|###### |## more negative = more offensive, more positive = more stall one # = 0.41%