sand..........................61.74435% balance.......................41.55212% weatherless...................37.82350% offense.......................27.97603% semistall.....................14.96471% stall......................... 8.37562% sandstall..................... 7.24947% hyperoffense.................. 7.13152% dragmag....................... 4.03894% batonpass..................... 1.99725% sandoffense................... 1.93152% rain.......................... 0.29536% sun........................... 0.16656% monotype...................... 0.07642% choice........................ 0.06155% voltturn...................... 0.03684% multiweather.................. 0.02977% sunoffense.................... 0.02197% monofire...................... 0.01504% monofighting.................. 0.01449% monoice....................... 0.01295% rainoffense................... 0.00925% mononormal.................... 0.00848% monopoison.................... 0.00838% monograss..................... 0.00754% monowater..................... 0.00315% monopsychic................... 0.00275% monoflying.................... 0.00158% monodark...................... 0.00069% monoground.................... 0.00064% monorock...................... 0.00033% monoghost..................... 0.00016% monodragon.................... 0.00016% monobug....................... 0.00008% monosteel..................... 0.00001% monoelectric.................. 0.00001% Stalliness (mean: 0.363) -1.5|#### |####### -1.0|####### |################ -0.5|############### |############# 0.0|########################## |##################### +0.5|##################### |############################## +1.0|################ |################## +1.5|########### |########### +2.0|##### |# +2.5|# more negative = more offensive, more positive = more stall one # = 0.45%