weatherless...................62.38904% offense.......................48.26644% sand..........................32.98688% balance.......................22.57037% hyperoffense..................21.94067% sandoffense................... 7.63220% semistall..................... 5.07549% batonpass..................... 2.25704% stall......................... 2.14703% rain.......................... 2.09772% voltturn...................... 1.94978% hail.......................... 1.87770% sandstall..................... 1.54768% dragmag....................... 1.49458% monotype...................... 1.28974% rainoffense................... 1.14938% choice........................ 1.05834% sun........................... 0.90661% sunoffense.................... 0.31864% monofighting.................. 0.28450% trickroom..................... 0.26933% multiweather.................. 0.25795% monosteel..................... 0.18587% monowater..................... 0.14794% hailstall..................... 0.14415% monoelectric.................. 0.12518% monorock...................... 0.11001% monopsychic................... 0.07966% monofire...................... 0.07587% mononormal.................... 0.07587% tricksand..................... 0.06828% hailoffense................... 0.05690% monoice....................... 0.05690% monobug....................... 0.05311% monopoison.................... 0.03414% monodark...................... 0.03414% monoflying.................... 0.03035% monograss..................... 0.02655% gravity....................... 0.02276% trapper....................... 0.02276% monoground.................... 0.01517% tailwind...................... 0.00759% monofairy..................... 0.00759% monoghost..................... 0.00379% rainstall..................... 0.00379% Stalliness (mean: -0.347) |####### -1.5|########## |################# -1.0|########################### |############################# -0.5|############################## |###################### 0.0|###################### |################# +0.5|########### |######### +1.0|######## |#### +1.5|### |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.45%