weatherless...................56.47977% offense.......................45.91435% sand..........................39.50553% hyperoffense..................24.82199% balance.......................20.30974% sandoffense................... 9.37245% semistall..................... 6.27527% stall......................... 2.67865% voltturn...................... 2.62304% rain.......................... 2.36726% dragmag....................... 2.18078% sandstall..................... 1.98557% hail.......................... 1.67039% rainoffense................... 1.61896% choice........................ 1.01329% batonpass..................... 0.91607% monotype...................... 0.65249% trickroom..................... 0.32873% multiweather.................. 0.25663% sun........................... 0.23369% monofighting.................. 0.22414% hailstall..................... 0.19328% monosteel..................... 0.15551% monowater..................... 0.07243% tricksand..................... 0.06678% monorock...................... 0.03409% monoelectric.................. 0.03217% hailoffense................... 0.03172% monopsychic................... 0.02783% monobug....................... 0.02487% trapper....................... 0.02467% monopoison.................... 0.02295% monoice....................... 0.02015% sunoffense.................... 0.02011% mononormal.................... 0.01657% gravity....................... 0.01509% monoflying.................... 0.01330% monodark...................... 0.01223% monofire...................... 0.00904% monofairy..................... 0.00429% tailwind...................... 0.00376% monoground.................... 0.00247% monoghost..................... 0.00227% monograss..................... 0.00225% rainstall..................... 0.00056% Stalliness (mean: -0.368) |######### -1.5|########### |################### -1.0|############################ |########################## -0.5|############################## |################### 0.0|##################### |################# +0.5|######### |####### +1.0|######## |##### +1.5|#### |# +2.0|# |# more negative = more offensive, more positive = more stall one # = 0.46%