sand..........................66.30263% offense.......................36.90994% weatherless...................32.75633% hyperoffense..................25.26947% balance.......................15.83059% semistall.....................15.58488% sandoffense...................13.50708% stall......................... 6.40513% voltturn...................... 6.11934% sandstall..................... 6.09725% dragmag....................... 1.34093% choice........................ 0.82249% hail.......................... 0.80205% batonpass..................... 0.36486% trickroom..................... 0.35521% hailstall..................... 0.28986% tricksand..................... 0.26577% rain.......................... 0.13994% monotype...................... 0.03672% rainoffense................... 0.02188% monofighting.................. 0.01734% monosteel..................... 0.00819% monoice....................... 0.00559% multiweather.................. 0.00394% monopsychic................... 0.00366% sun........................... 0.00299% monowater..................... 0.00067% monopoison.................... 0.00049% monoelectric.................. 0.00028% monorock...................... 0.00027% monobug....................... 0.00017% mononormal.................... 0.00005% trapper....................... 0.00000% hailoffense................... 0.00000% monofire...................... 0.00000% sunoffense.................... 0.00000% monoflying.................... 0.00000% gravity....................... 0.00000% monograss..................... 0.00000% tailwind...................... 0.00000% monoghost..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% monodark...................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.169) |############ -1.5|################### |##################### -1.0|######################### |############################## -0.5|############################# |########################## 0.0|################# |########## +0.5|######## |############ +1.0|########################### |##### +1.5|###################### |##### +2.0|# | more negative = more offensive, more positive = more stall one # = 0.37%