weatherless...................51.01420% offense.......................41.96171% balance.......................29.11621% rain..........................22.71104% sand..........................20.45304% hyperoffense..................15.42162% stall......................... 7.09642% semistall..................... 6.40404% sun........................... 3.95131% dragmag....................... 3.08128% monotype...................... 2.45721% hail.......................... 2.27794% voltturn...................... 2.19697% rainstall..................... 2.03956% choice........................ 1.84464% sandoffense................... 1.59252% rainoffense................... 1.09970% sandstall..................... 0.91128% sunoffense.................... 0.53719% monopoison.................... 0.42169% hailstall..................... 0.39822% monoice....................... 0.37631% hailoffense................... 0.34007% multiweather.................. 0.32251% monodragon.................... 0.28514% monowater..................... 0.28270% monofire...................... 0.28069% monoflying.................... 0.17883% mononormal.................... 0.15607% monosteel..................... 0.10925% monoghost..................... 0.09596% tailwind...................... 0.08964% monopsychic................... 0.07923% trickroom..................... 0.06350% monorock...................... 0.05910% monofighting.................. 0.05660% trapper....................... 0.04143% monoground.................... 0.04102% monodark...................... 0.04083% monograss..................... 0.03620% monoelectric.................. 0.02871% monobug....................... 0.02788% allweather.................... 0.02063% sunstall...................... 0.01642% tricksand..................... 0.01642% Stalliness (mean: -0.053) -2.0|### |#### -1.5|######## |######### -1.0|################## |######################## -0.5|##################### |############################## 0.0|################### |################# +0.5|################## |############# +1.0|########### |#### +1.5|####### |##### +2.0|## |## +2.5|## | +3.0|## more negative = more offensive, more positive = more stall one # = 0.45%