offense.......................37.33190% rain..........................33.17266% weatherless...................32.69115% sand..........................28.97737% balance.......................21.70402% hyperoffense..................19.25063% stall.........................11.63791% semistall.....................10.07554% rainstall..................... 7.11205% sun........................... 4.34431% sandoffense................... 3.82196% dragmag....................... 3.21989% choice........................ 3.01516% voltturn...................... 2.16728% monotype...................... 1.33824% sandstall..................... 1.29555% monodragon.................... 1.16240% hail.......................... 0.87693% rainoffense................... 0.71123% sunoffense.................... 0.40776% hailstall..................... 0.22448% tailwind...................... 0.12074% sunstall...................... 0.10536% hailoffense................... 0.09377% multiweather.................. 0.06242% monoice....................... 0.03907% monofire...................... 0.03496% trickroom..................... 0.03398% tricksand..................... 0.03398% monopsychic................... 0.03036% monosteel..................... 0.02647% monoghost..................... 0.02028% monoflying.................... 0.01714% monoelectric.................. 0.00327% mononormal.................... 0.00211% monowater..................... 0.00200% monopoison.................... 0.00013% monoground.................... 0.00005% monodark...................... 0.00000% monorock...................... 0.00000% trapper....................... 0.00000% monograss..................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% allweather.................... 0.00000% Stalliness (mean: 0.072) -2.0|#### |###### -1.5|################ |######## -1.0|############ |#################### -0.5|################## |############################## 0.0|######### |############ +0.5|########### |############### +1.0|########### |#### +1.5|############ |### +2.0|# |# +2.5|# | +3.0|############### more negative = more offensive, more positive = more stall one # = 0.48%