weatherless...................77.80766% offense.......................41.03707% balance.......................37.87574% sand..........................16.07544% hyperoffense.................. 8.95076% semistall..................... 7.98790% voltturn...................... 7.41564% sun........................... 4.88172% stall......................... 4.14853% rain.......................... 2.68077% dragmag....................... 2.09906% multiweather.................. 1.52905% sandoffense................... 0.64792% monotype...................... 0.64052% trickroom..................... 0.59323% sunoffense.................... 0.36234% choice........................ 0.26985% monowater..................... 0.22713% sandstall..................... 0.16933% hail.......................... 0.14694% monopsychic................... 0.06657% monobug....................... 0.05540% monoghost..................... 0.05414% monofighting.................. 0.04749% rainoffense................... 0.04034% tricksand..................... 0.03704% sunstall...................... 0.02921% rainstall..................... 0.02643% monoflying.................... 0.02376% monoground.................... 0.02114% monopoison.................... 0.02073% allweather.................... 0.01983% monofairy..................... 0.01971% monograss..................... 0.01834% monosteel..................... 0.01831% mononormal.................... 0.01593% monofire...................... 0.01558% monoice....................... 0.01384% monodark...................... 0.01066% monorock...................... 0.00739% tailwind...................... 0.00622% monoelectric.................. 0.00583% monodragon.................... 0.00150% hailoffense................... 0.00034% hailstall..................... 0.00001% trapper....................... 0.00001% gravity....................... 0.00000% fear.......................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.060) -2.0| |### -1.5|##### |######## -1.0|############ |################### -0.5|########################## |############################## 0.0|############################# |############################ +0.5|############################# |############# +1.0|############### |####### +1.5|###### |## +2.0|## |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.42%