weatherless...................76.32831% balance.......................42.10596% offense.......................39.31586% sand..........................18.02949% semistall..................... 7.62970% voltturn...................... 6.25036% hyperoffense.................. 5.95918% stall......................... 4.98930% sun........................... 4.67326% rain.......................... 2.52763% dragmag....................... 2.28526% multiweather.................. 1.66426% sandoffense................... 0.46389% monotype...................... 0.15832% sandstall..................... 0.13049% hail.......................... 0.10587% choice........................ 0.10201% sunoffense.................... 0.07672% trickroom..................... 0.06830% monowater..................... 0.04045% monofighting.................. 0.02419% monopsychic................... 0.01821% monoflying.................... 0.01565% monofairy..................... 0.01354% sunstall...................... 0.01132% tricksand..................... 0.01116% monobug....................... 0.00945% monosteel..................... 0.00739% monoghost..................... 0.00734% monofire...................... 0.00496% rainstall..................... 0.00489% monoground.................... 0.00419% monograss..................... 0.00311% monopoison.................... 0.00310% monorock...................... 0.00258% rainoffense................... 0.00244% monoice....................... 0.00206% monodark...................... 0.00200% monoelectric.................. 0.00091% tailwind...................... 0.00064% mononormal.................... 0.00022% monodragon.................... 0.00012% allweather.................... 0.00010% hailoffense................... 0.00001% trapper....................... 0.00000% hailstall..................... 0.00000% gravity....................... 0.00000% fear.......................... 0.00000% trickhail..................... 0.00000% Stalliness (mean: 0.155) -2.0| |## -1.5|## |##### -1.0|########### |############## -0.5|####################### |############################## 0.0|######################### |############################## +0.5|########################### |################ +1.0|############## |##### +1.5|####### |# +2.0|# | +2.5|####### | +3.0| more negative = more offensive, more positive = more stall one # = 0.45%