weatherless...................59.04344% offense.......................53.85338% sun...........................28.07018% balance.......................22.19089% rain..........................19.56976% hyperoffense..................17.09482% multiweather..................12.42690% sand.......................... 5.61821% semistall..................... 5.01253% sunoffense.................... 3.95781% batonpass..................... 2.67335% monotype...................... 1.97368% stall......................... 1.84837% rainoffense................... 1.31579% dragmag....................... 0.84586% voltturn...................... 0.61612% sunstall...................... 0.59524% hail.......................... 0.56391% monodragon.................... 0.33417% choice........................ 0.31328% monoflying.................... 0.30284% sandstall..................... 0.29240% monosteel..................... 0.28195% monowater..................... 0.27151% sandoffense................... 0.22974% trickroom..................... 0.20886% mononormal.................... 0.20886% monoghost..................... 0.16708% rainstall..................... 0.15664% monodark...................... 0.12531% monopsychic................... 0.10443% monofairy..................... 0.08354% monofighting.................. 0.07310% monofire...................... 0.07310% monobug....................... 0.06266% allweather.................... 0.04177% monoground.................... 0.04177% hailoffense................... 0.04177% monograss..................... 0.03133% monorock...................... 0.03133% monoelectric.................. 0.03133% monopoison.................... 0.01044% tailwind...................... 0.01044% trapper....................... 0.01044% monoice....................... 0.01044% Stalliness (mean: -0.317) |# -2.0|# |### -1.5|######## |############# -1.0|##################### |########################### -0.5|############################## |########################## 0.0|######################### |################# +0.5|########### |### +1.0|#### |### +1.5|###### |# +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.49%