weatherless...................52.92334% offense.......................49.56674% sun...........................33.78837% rain..........................23.38129% balance.......................22.26643% hyperoffense..................18.94451% multiweather..................15.24053% semistall..................... 6.89013% sunoffense.................... 5.37076% sand.......................... 5.01987% stall......................... 2.33219% batonpass..................... 2.30351% monotype...................... 1.66539% rainoffense................... 1.58638% dragmag....................... 0.88964% sunstall...................... 0.87620% voltturn...................... 0.72845% sandstall..................... 0.41957% monodragon.................... 0.40489% hail.......................... 0.39110% monoflying.................... 0.28917% monosteel..................... 0.28504% trickroom..................... 0.27349% rainstall..................... 0.25042% sandoffense................... 0.18676% choice........................ 0.17209% mononormal.................... 0.14537% monodark...................... 0.13209% monowater..................... 0.11519% monoghost..................... 0.09594% monopsychic................... 0.07260% monofairy..................... 0.07102% hailoffense................... 0.05080% monofighting.................. 0.04107% monobug....................... 0.03634% monofire...................... 0.03448% monoelectric.................. 0.02795% allweather.................... 0.02725% monograss..................... 0.02105% monoground.................... 0.01769% monorock...................... 0.01605% trapper....................... 0.01503% monoice....................... 0.01092% tailwind...................... 0.01074% monopoison.................... 0.00646% Stalliness (mean: -0.280) |# -2.0|# |### -1.5|########## |################ -1.0|######################### |############################ -0.5|############################## |##################### 0.0|############################# |################# +0.5|############ |### +1.0|##### |### +1.5|########## |# +2.0|# |# +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.46%