sun...........................47.31664% offense.......................41.74798% weatherless...................35.63149% rain..........................34.68046% hyperoffense..................23.87217% multiweather..................21.58310% balance.......................18.19927% semistall.....................12.97303% sunoffense....................10.09909% sand.......................... 3.95148% stall......................... 3.20756% rainoffense................... 2.76643% sunstall...................... 1.55992% batonpass..................... 1.38428% voltturn...................... 1.10184% monotype...................... 1.09557% dragmag....................... 0.96943% sandstall..................... 0.70158% monodragon.................... 0.62712% rainstall..................... 0.58195% trickroom..................... 0.29392% monosteel..................... 0.25650% monoflying.................... 0.09079% monodark...................... 0.07367% sandoffense................... 0.04634% hail.......................... 0.02184% trapper....................... 0.02175% monofairy..................... 0.01850% choice........................ 0.01534% monowater..................... 0.01447% mononormal.................... 0.00841% monoghost..................... 0.00430% allweather.................... 0.00177% monofire...................... 0.00159% monorock...................... 0.00025% monograss..................... 0.00008% monoground.................... 0.00000% monopsychic................... 0.00000% monopoison.................... 0.00000% tailwind...................... 0.00000% monobug....................... 0.00000% monofighting.................. 0.00000% hailoffense................... 0.00000% monoice....................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.210) | -2.0|## |#### -1.5|############# |####################### -1.0|############################## |########################### -0.5|############################ |############### 0.0|############################## |########## +0.5|############# |## +1.0|###### |### +1.5|######################### |## +2.0|# |### +2.5| | +3.0| | more negative = more offensive, more positive = more stall one # = 0.42%