offense.......................78.36515% sun...........................64.25144% rain..........................41.98390% balance.......................21.61555% multiweather..................15.55423% dragmag.......................12.68045% weatherless................... 9.30326% tailwind...................... 3.02535% voltturn...................... 0.29060% batonpass..................... 0.07354% hyperoffense.................. 0.01930% sand.......................... 0.01562% monotype...................... 0.00092% monosteel..................... 0.00092% hail.......................... 0.00000% rainoffense................... 0.00000% trickroom..................... 0.00000% gravity....................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% sunoffense.................... 0.00000% semistall..................... 0.00000% Stalliness (mean: -0.310) -1.5| | -1.0|#### |######################## -0.5|######## |############################## 0.0|################ |############# +0.5| | +1.0| | more negative = more offensive, more positive = more stall one # = 1.04%