weatherless...................71.10428% offense.......................42.77359% balance.......................32.10250% hyperoffense..................15.82573% sun...........................13.06503% rain..........................12.24722% voltturn...................... 7.50892% semistall..................... 5.62054% stall......................... 3.67764% sand.......................... 3.20182% hail.......................... 3.00357% multiweather.................. 2.52776% monotype...................... 2.26011% sunoffense.................... 2.24524% rainoffense................... 1.35805% choice........................ 0.80789% hailoffense................... 0.49564% monowater..................... 0.41634% rainstall..................... 0.27756% monodragon.................... 0.26269% trickroom..................... 0.24782% dragmag....................... 0.24286% monoelectric.................. 0.22304% monobug....................... 0.21312% monoflying.................... 0.21312% sandoffense................... 0.18339% mononormal.................... 0.17843% monofire...................... 0.16356% monopsychic................... 0.14869% monopoison.................... 0.12391% monograss..................... 0.11400% monofighting.................. 0.10408% monoghost..................... 0.09913% monoice....................... 0.09417% monodark...................... 0.07930% monosteel..................... 0.07435% monorock...................... 0.06443% hailstall..................... 0.04461% monofairy..................... 0.03469% monoground.................... 0.02478% tailwind...................... 0.01983% trickrain..................... 0.01983% sunstall...................... 0.00496% allweather.................... 0.00496% Stalliness (mean: -0.143) |# -2.0|## |### -1.5|####### |########### -1.0|################ |################### -0.5|##################### |###################### 0.0|############################## |######################## +0.5|############## |####### +1.0|####### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.50%