weatherless...................71.59717% offense.......................42.97632% balance.......................31.49682% hyperoffense..................15.73602% sun...........................14.11541% rain..........................11.39310% voltturn...................... 9.71660% semistall..................... 5.14261% stall......................... 4.64823% sunoffense.................... 2.67740% hail.......................... 2.67000% sand.......................... 2.27940% multiweather.................. 2.02674% monotype...................... 1.82294% rainoffense................... 1.27898% choice........................ 0.76459% hailoffense................... 0.65991% rainstall..................... 0.36087% monowater..................... 0.35984% dragmag....................... 0.32183% monodragon.................... 0.31641% monoelectric.................. 0.24684% trickroom..................... 0.23767% monoflying.................... 0.14718% monofire...................... 0.13658% monobug....................... 0.12642% sandoffense................... 0.12504% monopsychic................... 0.11894% monofighting.................. 0.08075% monoice....................... 0.07336% monograss..................... 0.07307% mononormal.................... 0.06816% monopoison.................... 0.05359% monodark...................... 0.04428% monosteel..................... 0.03757% monoghost..................... 0.03484% hailstall..................... 0.02599% monorock...................... 0.02265% monofairy..................... 0.01741% monoground.................... 0.00969% tailwind...................... 0.00923% trickrain..................... 0.00443% allweather.................... 0.00324% sunstall...................... 0.00171% Stalliness (mean: -0.122) | -2.0|## |## -1.5|####### |########## -1.0|################ |################# -0.5|################### |###################### 0.0|############################## |##################### +0.5|############## |####### +1.0|##### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.53%