weatherless...................82.29103% balance.......................39.20250% offense.......................36.19760% semistall.....................11.39678% voltturn......................11.16867% hyperoffense.................. 9.28816% sun........................... 7.37890% rain.......................... 7.02338% monotype...................... 6.43594% stall......................... 3.91495% sand.......................... 3.35228% batonpass..................... 2.49444% monopsychic................... 2.10241% multiweather.................. 1.85763% hail.......................... 1.84823% mononormal.................... 1.14388% monoghost..................... 0.85955% monobug....................... 0.54661% choice........................ 0.52334% monodragon.................... 0.48070% monoground.................... 0.45755% monoflying.................... 0.40026% dragmag....................... 0.33918% sunoffense.................... 0.33631% monowater..................... 0.32099% monofighting.................. 0.31674% rainstall..................... 0.30940% monoice....................... 0.26393% rainoffense................... 0.23736% monosteel..................... 0.22823% monodark...................... 0.20213% trickroom..................... 0.18790% sandstall..................... 0.15040% monorock...................... 0.14921% sunstall...................... 0.13252% sandoffense................... 0.11236% monopoison.................... 0.10837% trapper....................... 0.10218% monograss..................... 0.08987% monoelectric.................. 0.08869% monofairy..................... 0.07864% trickrain..................... 0.06091% monofire...................... 0.05953% fear.......................... 0.04299% hailoffense................... 0.03759% hailstall..................... 0.02407% allweather.................... 0.00856% tailwind...................... 0.00562% tricksun...................... 0.00415% tricksand..................... 0.00088% Stalliness (mean: 0.106) -3.0| | -2.0|## |##### -1.0|########### |######################## 0.0|############################## |######################## +1.0|################# |####### +2.0|## |# +3.0|# | more negative = more offensive, more positive = more stall one # = 0.80%