weatherless...................54.93490% balance.......................52.11440% offense.......................41.90268% sun...........................14.63041% rain..........................13.80904% sand..........................12.13512% hail.......................... 7.53210% semistall..................... 3.07387% multiweather.................. 2.95192% trickroom..................... 2.72249% hyperoffense.................. 2.48694% tailwind...................... 2.33826% monotype...................... 1.62492% voltturn...................... 1.32199% monowater..................... 0.42321% stall......................... 0.42210% tricksun...................... 0.34303% monoice....................... 0.27008% rainoffense................... 0.22831% dragmag....................... 0.21940% tricksand..................... 0.21439% sunoffense.................... 0.21328% trickhail..................... 0.14200% monoghost..................... 0.13699% monoelectric.................. 0.13420% batonpass..................... 0.12195% monopsychic................... 0.11805% hailoffense................... 0.11527% mononormal.................... 0.08854% trickrain..................... 0.08242% sandoffense................... 0.07685% gravity....................... 0.06014% monodragon.................... 0.05736% monobug....................... 0.05123% monodark...................... 0.05067% hailstall..................... 0.04845% monosteel..................... 0.04455% monoflying.................... 0.04455% monopoison.................... 0.04176% trapper....................... 0.04121% monofairy..................... 0.03508% monorock...................... 0.03453% monoground.................... 0.03285% rainstall..................... 0.02506% monofighting.................. 0.02339% monofire...................... 0.02116% monograss..................... 0.02060% sandstall..................... 0.01392% sunstall...................... 0.00891% allweather.................... 0.00724% Stalliness (mean: 0.062) -1.5|# |# -1.0|#### |####### -0.5|############## |########################## 0.0|############################## |############################## +0.5|##################### |########## +1.0|##### |## +1.5|# | more negative = more offensive, more positive = more stall one # = 0.66%