weatherless...................78.71722% offense.......................42.86733% balance.......................41.63283% hyperoffense.................. 9.96379% sun........................... 8.75123% hail.......................... 7.35213% trickroom..................... 6.02985% semistall..................... 4.32898% monotype...................... 2.89696% sand.......................... 2.88599% rain.......................... 2.79820% tailwind...................... 2.03007% voltturn...................... 1.56370% stall......................... 1.20707% tricksun...................... 1.09185% trickhail..................... 1.04247% monoice....................... 0.57061% monowater..................... 0.52123% multiweather.................. 0.48831% sunoffense.................... 0.42247% mononormal.................... 0.32920% monobug....................... 0.32371% monorock...................... 0.31274% choice........................ 0.30725% tricksand..................... 0.25239% hailoffense................... 0.24690% monofire...................... 0.21398% monoelectric.................. 0.19203% batonpass..................... 0.16460% trapper....................... 0.15363% monoflying.................... 0.14814% rainoffense................... 0.14265% monopoison.................... 0.10973% trickrain..................... 0.09876% sandstall..................... 0.09327% dragmag....................... 0.05487% monofairy..................... 0.05487% gravity....................... 0.04938% monograss..................... 0.04389% monopsychic................... 0.03841% hailstall..................... 0.03292% monofighting.................. 0.02195% monosteel..................... 0.00549% monoghost..................... 0.00549% monodark...................... 0.00549% Stalliness (mean: -0.081) |##### -1.5|#### |###### -1.0|############# |################### -0.5|######################## |######################### 0.0|############################## |########################### +0.5|######################## |############## +1.0|######### |#### +1.5|### |# +2.0|# more negative = more offensive, more positive = more stall one # = 0.48%