weatherless...................76.31414% offense.......................43.21059% balance.......................41.56385% hyperoffense..................11.33943% sun........................... 9.50172% hail.......................... 8.80524% trickroom..................... 7.01701% sand.......................... 3.45367% semistall..................... 3.24971% monotype...................... 2.89478% rain.......................... 2.56636% tailwind...................... 2.47406% voltturn...................... 1.79248% tricksun...................... 1.44348% trickhail..................... 1.24726% monoice....................... 0.70893% stall......................... 0.63642% multiweather.................. 0.62531% monowater..................... 0.56835% sunoffense.................... 0.42706% choice........................ 0.41783% monorock...................... 0.38480% tricksand..................... 0.35817% monobug....................... 0.32052% hailoffense................... 0.30926% mononormal.................... 0.24463% monofire...................... 0.18678% monoflying.................... 0.14010% monoelectric.................. 0.12899% rainoffense................... 0.11756% trickrain..................... 0.11444% batonpass..................... 0.10201% monopoison.................... 0.08930% dragmag....................... 0.07103% trapper....................... 0.06912% sandstall..................... 0.06134% monofairy..................... 0.05619% gravity....................... 0.05099% monopsychic................... 0.02555% hailstall..................... 0.02059% monograss..................... 0.02053% monofighting.................. 0.01235% monodark...................... 0.00313% monosteel..................... 0.00266% monoghost..................... 0.00196% Stalliness (mean: -0.128) |####### -1.5|##### |##### -1.0|############ |################### -0.5|###################### |######################## 0.0|############################## |######################### +0.5|####################### |############## +1.0|######## |### +1.5|# |# +2.0| more negative = more offensive, more positive = more stall one # = 0.50%