weatherless...................73.74088% offense.......................43.68769% balance.......................39.99969% hyperoffense..................14.58142% hail..........................12.15645% sun........................... 9.01032% trickroom..................... 7.81844% sand.......................... 4.43900% tailwind...................... 3.11849% monotype...................... 2.17622% tricksun...................... 2.10859% rain.......................... 1.66917% semistall..................... 1.59752% trickhail..................... 1.53071% voltturn...................... 1.30887% multiweather.................. 1.01583% monoice....................... 0.91781% choice........................ 0.61905% tricksand..................... 0.57872% monorock...................... 0.44111% sunoffense.................... 0.30164% monobug....................... 0.27414% hailoffense................... 0.25155% monowater..................... 0.19125% monofire...................... 0.16617% stall......................... 0.13368% trickrain..................... 0.09835% monoflying.................... 0.07877% dragmag....................... 0.06622% monopoison.................... 0.03961% rainoffense................... 0.03120% monopsychic................... 0.02897% batonpass..................... 0.02004% monofairy..................... 0.01958% gravity....................... 0.01892% sandstall..................... 0.01761% monoelectric.................. 0.01708% trapper....................... 0.01488% hailstall..................... 0.00406% mononormal.................... 0.00144% monograss..................... 0.00029% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.235) |############## -1.5|####### |### -1.0|######### |################## -0.5|##################### |######################## 0.0|############################## |######################## +0.5|######################### |########## +1.0|##### |# +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.52%