weatherless...................73.65064% offense.......................44.57662% balance.......................41.88476% hyperoffense..................12.50805% hail..........................12.14961% sun...........................10.40732% trickroom..................... 7.79284% sand.......................... 4.29231% tailwind...................... 2.69508% trickhail..................... 2.40990% tricksun...................... 1.72036% multiweather.................. 1.15791% semistall..................... 0.99930% monotype...................... 0.94991% rain.......................... 0.65803% tricksand..................... 0.46313% monobug....................... 0.38957% choice........................ 0.37949% voltturn...................... 0.32143% monoice....................... 0.24368% monorock...................... 0.19344% hailoffense................... 0.15734% sunoffense.................... 0.07775% dragmag....................... 0.05597% monofire...................... 0.04260% trickrain..................... 0.03571% monopsychic................... 0.03212% stall......................... 0.03128% monoflying.................... 0.01608% monowater..................... 0.01042% monofairy..................... 0.01034% monopoison.................... 0.00891% sandstall..................... 0.00390% monoelectric.................. 0.00270% rainoffense................... 0.00234% trapper....................... 0.00203% batonpass..................... 0.00106% gravity....................... 0.00095% hailstall..................... 0.00025% mononormal.................... 0.00005% monograss..................... 0.00001% monosteel..................... 0.00000% monofighting.................. 0.00000% monoghost..................... 0.00000% monodark...................... 0.00000% Stalliness (mean: -0.176) |##### -1.5|############## |### -1.0|#### |############# -0.5|#################### |############################## 0.0|######################### |####################### +0.5|########################## |########## +1.0|####### | +1.5| | +2.0| more negative = more offensive, more positive = more stall one # = 0.56%