weatherless...................60.46920% offense.......................50.68433% balance.......................34.09003% sun...........................30.92941% hyperoffense.................. 8.25249% sand.......................... 6.04874% semistall..................... 5.13356% rain.......................... 4.57246% multiweather.................. 3.82077% voltturn...................... 2.55391% hail.......................... 1.90429% stall......................... 1.83959% monotype...................... 1.20203% sunoffense.................... 1.07726% sandstall..................... 0.45748% hailoffense................... 0.44552% dragmag....................... 0.44010% sunstall...................... 0.33332% monopoison.................... 0.32348% sandoffense................... 0.29455% trickroom..................... 0.24468% trapper....................... 0.22171% monopsychic................... 0.14266% rainoffense................... 0.12383% tricksand..................... 0.11709% monodark...................... 0.10168% monosteel..................... 0.09666% monofairy..................... 0.07963% monobug....................... 0.06265% monoflying.................... 0.06254% monograss..................... 0.05850% monoelectric.................. 0.05439% monorock...................... 0.04895% monoice....................... 0.04417% monoghost..................... 0.03447% monoground.................... 0.02890% monowater..................... 0.02851% monodragon.................... 0.02694% allweather.................... 0.01811% tricksun...................... 0.01666% monofire...................... 0.01512% mononormal.................... 0.01123% choice........................ 0.00492% trickrain..................... 0.00385% monofighting.................. 0.00338% tailwind...................... 0.00029% hailstall..................... 0.00001% Stalliness (mean: -0.088) | -1.5|## |######## -1.0|################## |####################### -0.5|########################### |############################## 0.0|############################ |######################## +0.5|################### |############# +1.0|######### |#### +1.5|#### |# +2.0|# | +2.5| more negative = more offensive, more positive = more stall one # = 0.47%