sun...........................49.09336% offense.......................47.17173% weatherless...................43.69649% balance.......................39.37816% semistall..................... 6.92131% sand.......................... 6.05385% multiweather.................. 5.74958% rain.......................... 5.58237% voltturn...................... 4.94273% hyperoffense.................. 3.95806% stall......................... 2.57074% sunoffense.................... 1.38269% hail.......................... 1.35884% dragmag....................... 1.06693% sandstall..................... 0.87818% sunstall...................... 0.55424% monotype...................... 0.49382% hailoffense................... 0.25974% monopsychic................... 0.20267% trickroom..................... 0.10429% sandoffense................... 0.07196% monopoison.................... 0.04700% monoice....................... 0.03936% tricksand..................... 0.03783% monograss..................... 0.03338% monorock...................... 0.03307% monosteel..................... 0.02552% monodark...................... 0.02402% monofairy..................... 0.02217% rainoffense................... 0.02167% monoground.................... 0.01972% monodragon.................... 0.01641% monoflying.................... 0.01388% trapper....................... 0.01097% allweather.................... 0.00864% tricksun...................... 0.00851% monoghost..................... 0.00810% monobug....................... 0.00475% monowater..................... 0.00376% monoelectric.................. 0.00222% choice........................ 0.00114% monofire...................... 0.00109% trickrain..................... 0.00081% mononormal.................... 0.00029% monofighting.................. 0.00003% tailwind...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: 0.072) | -1.5| |### -1.0|########## |################## -0.5|############################ |############################## 0.0|################## |######################## +0.5|######################## |################# +1.0|########## |###### +1.5|#### |## +2.0|## |# +2.5| more negative = more offensive, more positive = more stall one # = 0.51%