weatherless...................55.52925% offense.......................47.17103% balance.......................38.59480% sun...........................36.62821% hyperoffense.................. 8.35776% sand.......................... 5.36619% rain.......................... 5.28247% semistall..................... 4.13076% multiweather.................. 3.40807% sunoffense.................... 2.67927% voltturn...................... 2.38368% stall......................... 1.74566% monotype...................... 1.34135% hail.......................... 0.85677% trickroom..................... 0.59464% trapper....................... 0.48285% sunstall...................... 0.35203% monopsychic................... 0.34735% batonpass..................... 0.33808% tricksand..................... 0.31062% monoelectric.................. 0.29953% sandstall..................... 0.16957% sandoffense................... 0.16662% monobug....................... 0.15156% monoghost..................... 0.09805% monoflying.................... 0.09643% monodragon.................... 0.07422% monograss..................... 0.06822% mononormal.................... 0.05678% monofire...................... 0.03918% rainoffense................... 0.03574% monowater..................... 0.03501% monosteel..................... 0.03460% dragmag....................... 0.03117% monoground.................... 0.02660% rainstall..................... 0.02425% monofairy..................... 0.02300% tricksun...................... 0.01981% monodark...................... 0.01799% choice........................ 0.01154% monopoison.................... 0.01150% monoice....................... 0.00915% monorock...................... 0.00684% monofighting.................. 0.00493% hailoffense................... 0.00431% tailwind...................... 0.00000% hailstall..................... 0.00000% Stalliness (mean: -0.056) -2.0| |# -1.5|## |###### -1.0|############## |################ -0.5|##################### |############################## 0.0|##################### |################### +0.5|#################### |############### +1.0|####### |### +1.5|## |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.55%