weatherless...................86.57675% offense.......................47.12605% balance.......................36.29064% hyperoffense..................11.87065% hail..........................11.32103% voltturn...................... 3.83337% semistall..................... 3.22352% stall......................... 1.48914% hailoffense................... 1.15033% rain.......................... 1.12667% monotype...................... 0.97824% trickroom..................... 0.87714% sun........................... 0.82174% choice........................ 0.58781% sunoffense.................... 0.22695% sand.......................... 0.22157% monoice....................... 0.21888% rainoffense................... 0.20920% monobug....................... 0.16187% monorock...................... 0.15381% mononormal.................... 0.13391% monofighting.................. 0.12746% multiweather.................. 0.06615% tailwind...................... 0.06453% monoflying.................... 0.06453% monofire...................... 0.05916% monopsychic................... 0.05485% monograss..................... 0.03549% monoelectric.................. 0.03334% monowater..................... 0.02366% monopoison.................... 0.02366% monodark...................... 0.02151% monoghost..................... 0.01990% trickhail..................... 0.01990% monoground.................... 0.01882% dragmag....................... 0.01775% monosteel..................... 0.01344% monodragon.................... 0.01022% sandoffense................... 0.00968% hailstall..................... 0.00914% trickrain..................... 0.00699% monofairy..................... 0.00699% tricksand..................... 0.00538% trapper....................... 0.00376% rainstall..................... 0.00215% tricksun...................... 0.00161% sunstall...................... 0.00108% gravity....................... 0.00108% Stalliness (mean: -0.161) -2.0|# |### -1.5|###### |######## -1.0|############ |################# -0.5|######################### |############################## 0.0|############################## |########################## +0.5|################# |########## +1.0|##### |### +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.50%