weatherless...................81.84998% balance.......................41.91791% offense.......................38.79269% hail..........................16.24273% hyperoffense..................14.95379% voltturn...................... 9.74913% semistall..................... 2.55170% hailoffense................... 2.35237% stall......................... 1.78392% rain.......................... 1.28199% rainoffense................... 1.02835% trickroom..................... 1.02501% choice........................ 0.95064% sun........................... 0.35860% sand.......................... 0.35095% sunoffense.................... 0.16132% monotype...................... 0.08699% tailwind...................... 0.08616% multiweather.................. 0.08425% monoice....................... 0.03165% monodark...................... 0.02400% mononormal.................... 0.01393% hailstall..................... 0.01334% monofire...................... 0.00370% monofighting.................. 0.00364% monorock...................... 0.00308% tricksand..................... 0.00238% monopsychic................... 0.00189% monopoison.................... 0.00189% dragmag....................... 0.00181% trapper....................... 0.00174% monobug....................... 0.00114% monowater..................... 0.00110% monoghost..................... 0.00076% trickhail..................... 0.00027% tricksun...................... 0.00019% monograss..................... 0.00017% monodragon.................... 0.00002% monoelectric.................. 0.00002% monoflying.................... 0.00002% monosteel..................... 0.00001% monofairy..................... 0.00000% monoground.................... 0.00000% gravity....................... 0.00000% sandoffense................... 0.00000% sunstall...................... 0.00000% trickrain..................... 0.00000% rainstall..................... 0.00000% Stalliness (mean: -0.151) -2.0|### |### -1.5|##### |######### -1.0|####### |########### -0.5|################## |###################### 0.0|######################## |############################## +0.5|################## |######## +1.0|#### |## +1.5|# |# +2.0|# | +2.5| | more negative = more offensive, more positive = more stall one # = 0.60%