weatherless...................74.20840% offense.......................46.99149% balance.......................31.72085% hyperoffense..................13.10298% sand..........................10.31799% sun........................... 7.05279% voltturn...................... 6.36070% rain.......................... 6.30215% semistall..................... 4.89883% hail.......................... 4.37727% stall......................... 3.28585% monotype...................... 2.47933% multiweather.................. 2.13031% trickroom..................... 1.24364% hailoffense................... 0.87781% sandoffense................... 0.66766% sunoffense.................... 0.60766% dragmag....................... 0.50636% choice........................ 0.42644% rainoffense................... 0.37908% monowater..................... 0.34362% monobug....................... 0.25925% sandstall..................... 0.21361% mononormal.................... 0.17560% monofire...................... 0.16396% monoflying.................... 0.15834% monopsychic................... 0.14916% monopoison.................... 0.14827% monodark...................... 0.14688% monofairy..................... 0.14025% monoice....................... 0.13430% monosteel..................... 0.13280% monograss..................... 0.12768% tailwind...................... 0.11538% monoghost..................... 0.10096% monorock...................... 0.10029% monofighting.................. 0.09406% monoelectric.................. 0.09072% monodragon.................... 0.08961% sunstall...................... 0.06562% monoground.................... 0.05282% rainstall..................... 0.04636% hailstall..................... 0.03629% tricksand..................... 0.02755% trickhail..................... 0.02204% allweather.................... 0.02015% tricksun...................... 0.01848% gravity....................... 0.01130% trickrain..................... 0.00623% trapper....................... 0.00523% swagplay...................... 0.00056% fear.......................... 0.00050% sandfear...................... 0.00033% trickfear..................... 0.00006% Stalliness (mean: -0.122) |### -1.5|####### |############ -1.0|################# |###################### -0.5|########################### |############################## 0.0|############################ |####################### +0.5|################# |############ +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# | +3.5| more negative = more offensive, more positive = more stall one # = 0.45%