weatherless...................74.01984% offense.......................46.29325% balance.......................31.61029% hyperoffense..................13.34750% sand..........................10.67988% voltturn...................... 7.98166% rain.......................... 6.94398% sun........................... 6.38575% semistall..................... 5.03900% hail.......................... 4.47689% stall......................... 3.70997% multiweather.................. 2.37479% trickroom..................... 1.55644% monotype...................... 1.34706% hailoffense................... 1.11037% sandoffense................... 0.65133% dragmag....................... 0.61685% sunoffense.................... 0.50572% choice........................ 0.39727% rainoffense................... 0.39127% sandstall..................... 0.22615% monowater..................... 0.20170% monobug....................... 0.17209% tailwind...................... 0.13516% monofire...................... 0.10047% mononormal.................... 0.09167% monofairy..................... 0.08749% monopsychic................... 0.08718% monoflying.................... 0.08118% monopoison.................... 0.07886% monosteel..................... 0.07524% monoice....................... 0.06262% monodark...................... 0.05983% monograss..................... 0.05415% sunstall...................... 0.05224% monoelectric.................. 0.04989% monofighting.................. 0.04331% rainstall..................... 0.04043% monodragon.................... 0.03860% monoghost..................... 0.03855% hailstall..................... 0.03669% monorock...................... 0.03624% monoground.................... 0.03026% trickhail..................... 0.02539% tricksand..................... 0.02501% allweather.................... 0.02197% tricksun...................... 0.01935% gravity....................... 0.01383% trickrain..................... 0.00633% trapper....................... 0.00239% swagplay...................... 0.00041% fear.......................... 0.00007% trickfear..................... 0.00005% sandfear...................... 0.00000% Stalliness (mean: -0.107) |### -1.5|####### |############ -1.0|################# |###################### -0.5|########################### |############################## 0.0|############################# |####################### +0.5|################# |############ +1.0|######### |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.45%