weatherless...................74.91004% offense.......................46.61287% balance.......................31.66498% hyperoffense..................13.22032% sand..........................10.28054% voltturn...................... 7.75746% rain.......................... 6.63921% sun........................... 5.86814% semistall..................... 4.97700% hail.......................... 4.70099% stall......................... 3.52482% multiweather.................. 2.28963% monotype...................... 1.55165% trickroom..................... 1.45469% hailoffense................... 1.24668% sandoffense................... 0.60892% dragmag....................... 0.52532% sunoffense.................... 0.43322% choice........................ 0.34917% sandstall..................... 0.23356% rainoffense................... 0.22727% monowater..................... 0.20977% mononormal.................... 0.14753% monobug....................... 0.13512% monoflying.................... 0.13134% monopsychic................... 0.09703% monofire...................... 0.09421% monosteel..................... 0.09414% monopoison.................... 0.09177% monoice....................... 0.09020% monodark...................... 0.08514% monoelectric.................. 0.07456% monofairy..................... 0.07205% sunstall...................... 0.06749% monograss..................... 0.06188% monorock...................... 0.05564% monofighting.................. 0.05267% hailstall..................... 0.05184% monodragon.................... 0.04883% monoghost..................... 0.04750% rainstall..................... 0.04589% trickhail..................... 0.03589% tailwind...................... 0.03557% monoground.................... 0.02835% tricksand..................... 0.02634% allweather.................... 0.02048% trickrain..................... 0.01966% tricksun...................... 0.01049% gravity....................... 0.00944% trapper....................... 0.00519% swagplay...................... 0.00022% fear.......................... 0.00004% Stalliness (mean: -0.116) |### -1.5|####### |############ -1.0|################## |###################### -0.5|########################### |############################## 0.0|############################## |####################### +0.5|################# |############ +1.0|######## |##### +1.5|### |## +2.0|# |# +2.5|# |# +3.0|# |# +3.5| more negative = more offensive, more positive = more stall one # = 0.44%