weatherless...................89.71500% offense.......................44.80881% balance.......................36.51920% hyperoffense..................12.45131% hail.......................... 4.90898% semistall..................... 4.27896% trickroom..................... 2.48629% sun........................... 2.47237% voltturn...................... 2.45250% rain.......................... 2.30543% stall......................... 1.94173% monotype...................... 1.28587% sand.......................... 0.87050% sunoffense.................... 0.82081% hailoffense................... 0.41537% choice........................ 0.35178% monoice....................... 0.32594% rainoffense................... 0.30607% multiweather.................. 0.27228% mononormal.................... 0.23452% monoelectric.................. 0.13515% monobug....................... 0.10335% monowater..................... 0.08943% dragmag....................... 0.08347% monopsychic................... 0.08149% monograss..................... 0.06360% monoflying.................... 0.05565% trickhail..................... 0.05167% monopoison.................... 0.04969% monorock...................... 0.04969% monofire...................... 0.04770% monodragon.................... 0.03975% tailwind...................... 0.03577% sandstall..................... 0.03379% monofighting.................. 0.03180% monosteel..................... 0.02981% hailstall..................... 0.02385% sandoffense................... 0.01987% monofairy..................... 0.01987% gravity....................... 0.01789% monoghost..................... 0.01789% monodark...................... 0.01391% trickrain..................... 0.00994% monoground.................... 0.00994% rainstall..................... 0.00596% Stalliness (mean: -0.130) |#### -1.5|###### |########## -1.0|################ |###################### -0.5|########################### |############################## 0.0|############################ |############################ +0.5|##################### |############## +1.0|######## |#### +1.5|## |# +2.0|# |# +2.5|# |# +3.0| more negative = more offensive, more positive = more stall one # = 0.44%