weatherless...................87.98694% offense.......................41.24366% balance.......................38.61330% hyperoffense..................12.65057% hail.......................... 7.80334% semistall..................... 4.74157% voltturn...................... 4.51743% stall......................... 2.75090% sun........................... 2.14557% trickroom..................... 2.09000% rain.......................... 1.40470% sunoffense.................... 1.34815% sand.......................... 0.70269% hailoffense................... 0.44089% rainoffense................... 0.42402% monotype...................... 0.30501% choice........................ 0.18153% monoice....................... 0.16003% trickhail..................... 0.12450% dragmag....................... 0.05990% multiweather.................. 0.04323% hailstall..................... 0.03558% monowater..................... 0.03482% monobug....................... 0.02291% monograss..................... 0.01955% tailwind...................... 0.01938% mononormal.................... 0.01318% monoelectric.................. 0.01139% monorock...................... 0.01113% monoflying.................... 0.01090% monopoison.................... 0.00724% sandstall..................... 0.00708% monodragon.................... 0.00553% monofighting.................. 0.00515% monodark...................... 0.00404% monoground.................... 0.00324% sandoffense................... 0.00175% monopsychic................... 0.00174% monoghost..................... 0.00155% monosteel..................... 0.00079% monofire...................... 0.00062% gravity....................... 0.00046% monofairy..................... 0.00040% rainstall..................... 0.00010% trickrain..................... 0.00000% Stalliness (mean: -0.088) |##### -1.5|####### |############# -1.0|################ |######################## -0.5|######################### |############################## 0.0|########################### |############################# +0.5|######################### |################### +1.0|######### |###### +1.5|## |# +2.0| |# +2.5|## |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%