weatherless...................89.15381% offense.......................48.59559% balance.......................33.08335% hyperoffense..................12.31428% hail.......................... 4.53163% rain.......................... 3.51988% semistall..................... 3.26518% voltturn...................... 3.21211% stall......................... 2.74162% trickroom..................... 2.24282% sun........................... 2.08009% rainoffense................... 0.81718% monotype...................... 0.77473% sand.......................... 0.76765% hailoffense................... 0.57309% sunoffense.................... 0.45635% choice........................ 0.23348% mononormal.................... 0.13443% monobug....................... 0.11674% monoice....................... 0.10259% monowater..................... 0.08490% monoflying.................... 0.08490% monorock...................... 0.07429% tailwind...................... 0.07075% monoghost..................... 0.06014% monograss..................... 0.05306% multiweather.................. 0.05306% dragmag....................... 0.04245% monoelectric.................. 0.04245% trickhail..................... 0.03891% monodark...................... 0.03538% monodragon.................... 0.03184% monofairy..................... 0.02830% sandoffense................... 0.02123% monoground.................... 0.02123% hailstall..................... 0.01415% monofire...................... 0.01415% monosteel..................... 0.01061% trickrain..................... 0.00708% rainstall..................... 0.00708% gravity....................... 0.00354% monopoison.................... 0.00354% monopsychic................... 0.00354% tricksun...................... 0.00354% monofighting.................. 0.00354% Stalliness (mean: -0.169) |#### -1.5|##### |########### -1.0|#################### |####################### -0.5|########################### |############################## 0.0|############################## |############################# +0.5|################### |######### +1.0|##### |### +1.5|## |## +2.0|# | +2.5| |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.45%