weatherless...................87.29330% offense.......................50.02138% balance.......................27.27032% hyperoffense..................12.74689% hail.......................... 6.04437% stall......................... 5.79449% voltturn...................... 5.60225% rain.......................... 4.68710% semistall..................... 4.16693% trickroom..................... 2.39816% rainoffense................... 1.39784% sun........................... 1.35902% hailoffense................... 1.08702% sand.......................... 0.64950% sunoffense.................... 0.39701% choice........................ 0.18105% monotype...................... 0.08419% monorock...................... 0.03924% multiweather.................. 0.03329% monobug....................... 0.01872% monoice....................... 0.01332% trickhail..................... 0.01251% monofighting.................. 0.00397% dragmag....................... 0.00383% monowater..................... 0.00377% monoghost..................... 0.00358% tailwind...................... 0.00246% monoflying.................... 0.00173% rainstall..................... 0.00108% mononormal.................... 0.00020% monodragon.................... 0.00004% monofire...................... 0.00004% sandoffense................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.126) |#### -1.5|##### |############ -1.0|#################### |######################## -0.5|############################# |############################## 0.0|######################## |####################### +0.5|################# |####### +1.0|##### |## +1.5|### |### +2.0|## | +2.5|# |#### +3.0|### more negative = more offensive, more positive = more stall one # = 0.46%