weatherless...................85.40108% offense.......................52.93262% balance.......................24.76012% hyperoffense..................12.04450% hail.......................... 6.83422% rain.......................... 6.60721% semistall..................... 5.39080% voltturn...................... 5.20846% stall......................... 4.87196% rainoffense................... 1.89462% trickroom..................... 1.41994% sun........................... 0.68594% hailoffense................... 0.62101% sand.......................... 0.47676% sunoffense.................... 0.27779% choice........................ 0.04689% monotype...................... 0.02625% monorock...................... 0.01638% multiweather.................. 0.00521% monobug....................... 0.00516% monoice....................... 0.00259% trickhail..................... 0.00177% monoghost..................... 0.00121% monowater..................... 0.00076% dragmag....................... 0.00054% tailwind...................... 0.00036% monoflying.................... 0.00012% rainstall..................... 0.00008% monofighting.................. 0.00005% mononormal.................... 0.00001% monodragon.................... 0.00000% monofire...................... 0.00000% sandoffense................... 0.00000% gravity....................... 0.00000% monodark...................... 0.00000% monograss..................... 0.00000% monopoison.................... 0.00000% monopsychic................... 0.00000% monosteel..................... 0.00000% tricksun...................... 0.00000% trickrain..................... 0.00000% monofairy..................... 0.00000% monoground.................... 0.00000% hailstall..................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.158) |### -1.5|##### |########### -1.0|################## |######################### -0.5|############################## |######################### 0.0|################## |#################### +0.5|############## |##### +1.0|#### |## +1.5|##### |## +2.0|## | +2.5| |### +3.0|## more negative = more offensive, more positive = more stall one # = 0.51%