weatherless...................80.62250% offense.......................38.36092% balance.......................34.17338% hyperoffense..................18.62813% hail.......................... 9.73273% sun........................... 6.57290% semistall..................... 5.12373% stall......................... 3.71384% hailoffense................... 3.20802% sand.......................... 3.07053% sunoffense.................... 1.74438% trickroom..................... 1.67688% voltturn...................... 0.81441% choice........................ 0.51084% monotype...................... 0.39356% monofighting.................. 0.24618% rain.......................... 0.24026% multiweather.................. 0.23669% trickhail..................... 0.22953% sunstall...................... 0.17751% tailwind...................... 0.16141% sandstall..................... 0.15479% sandoffense................... 0.05537% hailstall..................... 0.05442% monobug....................... 0.05146% mononormal.................... 0.03917% dragmag....................... 0.01667% monoice....................... 0.01585% tricksand..................... 0.01497% monofairy..................... 0.01297% tricksun...................... 0.01055% monorock...................... 0.00910% monoflying.................... 0.00795% monowater..................... 0.00551% gravity....................... 0.00499% monopsychic................... 0.00275% monopoison.................... 0.00190% rainstall..................... 0.00138% monograss..................... 0.00076% monodark...................... 0.00065% monofire...................... 0.00038% rainoffense................... 0.00011% monosteel..................... 0.00005% trickrain..................... 0.00004% monodragon.................... 0.00002% monoghost..................... 0.00000% monoground.................... 0.00000% monoelectric.................. 0.00000% Stalliness (mean: -0.121) -2.0|## |#### -1.5|########## |####################### -1.0|############### |################## -0.5|####################### |############################## 0.0|############################## |######################### +0.5|######################## |############## +1.0|########## |####### +1.5|### |# +2.0|# |### +2.5|# |# +3.0|# more negative = more offensive, more positive = more stall one # = 0.41%